An adventurer of The Museum (shortened AotM) is a person whose purpose was at one time in their life to trek to one of the three known museums in their respective worlds.
Life[]
- Main article: Adventurer
The Adventurer truce[]
At some time, Bralbaard decreed that, other than self-defense, no adventurer of the Museum shall harm another, regardless of ideological, religious, racial or any other differences. He gave the surprisingly pragmatic reason that a retired adventurer may wish to reclaim their professions and bring more knowledge to the Museum. He has, sometimes, even requested the safety of non-adventurers, as Bralbaard Nilthatlosh has done for his goblin co-administrator of the Orid Xem Museum in Thoramunosh, Ngokang Gutngokang.
This rule was mostly been respected, though accidents and uninformed adventurers have happened.
The Death curse[]
“ | I am ambushed by humans, and for a change, they do not drop dead immediately. I bash the master with my ladle, and he is propelled away. While in mid-air, he dies of old age. | ” |
The Death Curse of Adventurers is an affliction not limited to adventurers of the Museum, but to adventurers in general. In a regular world, even a living one, the decision of a person to become an adventurer may directly cause the demise of a person who had been destined to die of old age, but Death had not yet seen to them in their prescribed time. This may seem superstition, but it has happened much more often than other natural occurrence that it forced scholars to acknowledge it as fact. The most damning evidence of this was towards The End of Mudungudon, when the mere presence of an adventurer depopulated entire towns merely by their passing. Mortals would fall over dead of old age even far away from an adventurer, leaving few or any survivors.
The Death curse was addressed as early as the 9th adventurer's time Istrul Tababehal, likely by an outsider to Mudungudon. Bralbaard Thalolubbe hoped it would not be a problem and that Armok would resolve this wrinkle in the world. This did not turn out to happen, although it has been mitigated in the next worlds adventurers moved to.
The Adventurer Kings[]
The first three adventurer kings emerged in Orid Xem and were Bralbaard Nilthatlosh of Adilatír, Avolition Moncadem of Stalconpesor and Jas Anthad of
Omon Obin. Adventurer Kothvir Osmanama became the Law-Giver of Sastpesor and the latest AotM to ascend was legendary dwarf necromancer vampire ♂ Moldath Leshaltölún
The most shocking - and yet somewhat not - was the rise of future and former King Bralbaard. A very fast rise to Baron was noted, but did not make much waves in a living world where many of the surviving AotM rose to a similar title. Surprising was also King Bralbaard's dethronement after he went adventuring (a fact predicted by Lurker Onecbehal). Law-Giver Avolition's rise was surprising in its own way. Many, including Lurker, had voiced their surprise that the next to rise was not the legendary Hand of Planegifts Metuganra Pewtha. Yet this occurrence was explained and explainable by Stalconpesor's status as a rump state with one or no holdings, a King in Exile in Thoramunosh and few left members. This also allowed Avolition to continue adventuring without losing his title. Jas' rise was another great surprise - perhaps the greatest in the world so far. While Avolition had proven that killing Law-Givers may earn the slayer the title, this was considered conjecture. However, Jas had done the same and was apparently rewarded with the title. This becomes even more surprising as Omon Obin is an ancient and relatively strong civilization, with an entire swathe of the world under its rule, for which older blood could be found to inherit the crown.
The Three Plagues of the Adventurers[]
The Three Plagues of the Adventurers was an attack, coordinated or not, against Omon Obin, the last of which spilled over into
Adilatír in 825.
The first attack was that of Raki Shedoshgabat by infecting several humans with the weremammoth plague in 746.
The second attack was by Ragnar Uzinugrad who in 769 infected several creatures with Asmel Avuzadas's vampire blood, including the Law-Giver of Omon Obin at the time Uja Kusutbepa and around half her cabinet.
The third attack, possibly the most effective and terrifying, was that of Ketas Kakthrilzop and Kosoth Sibrekakmam whose vile experiments resulted in highly pestilent "blighted ghouls" which waited patiently to infect, kill or usurp communities, joining forces with other night creatures in doing so, such as for example with Uja in Señamatem. First called the Omon blight, it silently expanded through the world, leading in what was called the 825 massacre to the near-downfall of Adilatír's ghost-capital Ilrallenod, the death of over a dozen nobles - counts and countesses included - and the near-death and actual loss as head of state of its then-King Bralbaard Nilthatlosh.
Renaming[]
A most insidious practice and only recently revealed is the adventurers' abilities to change the name of any creature they encounter, and even those of items. The latter had been long known and generally dismissed as an useful quirk, but the former is indeed terrifying. The first account in such abuse in renaming in Orid Xem was of Ashro Ngospdothan naming people she encountered in an alien tongue, including his pet into Cinnabar and randomly encountered Lucy Emthadosla into Lucy Strappant. This ability can thankfully be contered and even removed by other adventurers... if they come in close proximity of the victim and if the victim is still alive. The horror continues as adventurers can take both parents given first name as well as gods given last names. If the afflicted dies, the only way to reveal the victim's true name is to have a copy of one of the Great Tomes from before the change.