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Museum III-00755-04-09-world map

The world as of year 755.

The exploits of The Walled Dye are becoming too great for this world to bear. The army of the dead nearly laid low the kingdoms of the world, but they were stopped. Now the frantic expansion of the nearly-ruined dwarfen empire shakes the foundations of the earth. Fortress after fortress, hero after hero. Genocides on levels unseen before. Great beasts stir beneath the earth and beyond the stars, slavering at the thought of bursting forth with all of their eldritch strength to consume all that stand before them and erasing their victims from existence...

–Attributed to Fidale Rabeavathe[1]

The Universes of Myth (Orid Xem) is the third world upon which The Museum: Adventure mode succession world finds itself.

It has several quirks. Its dimensions, 64x256 or 1024x4096 are obvious, as well as the large number of volcanoes. The climate is also strange: its cold pole slashes horizontally through the middle. Some of its features are also massive: the northern large waters take part of a single region: Zubesp. The southern mountain range, Mösmloera, is also massive: it encompasses both the southern mountains, the eastern ones and over a third of the third of the west (roughly 12/33).

Other features that do not rival the largest ones, but are considerably large regardless are: Eslomeílime, the central and central-western mountains, Zepave Arido (very dark-blue on the map), Lecbewimad (the white-red region on the map) Iño Ushav (the southern-most largest body of water)[2] and Wimad Zoku, the brown-red region to the south-west.

Civilizations[]

There are 21 recognized civilizations: 7 human, 6 kobold, 4 dwarven, 3 goblin and 1 elven. Of this, as of 770, there are 12 recognized civilizations remaining: 6 human, 3 goblin, 2 dwarven and 1 elven, as by the year 36, all the kobold civilizations had been exterminated. This however is in contention: in the 700s,  Nomal Alis was considered extinct, yet by the 770s it had 14 sites to its name and was once again recognized. Dur Badu on the other hand continues to hold only a tomb settlement since 49, yet as of the 9th century it has a Law-Giver, tradition uninterrupted since the dawn of civilization despite being considered extinct likely since 49. Other civilizations, basic as may be, such as Mishthemdeduk which nearly plunged the world into undeath, were never recognized despite their one-time massive sprawl.

For various reasons, strength of civilizations by territory cannot be measured, not least of which is because of the World War started by Mishthemdeduk. Going by population, the head civilization is Nusmzolak with around 37000 goblins, followed by  Omon Obin with around 7600 humans. On the other end of the spectrum, the least populous civilization still considered active is Malladang with an estimated population of 8.

Culture and values[]

Culturally, the world is dominated by humans. Though numerically superior, the goblins don't have religions, so individuals who tend to more civilization take on the deities and roles of the more civilized races (but not the elven Cacame). Since the start of the 8th century, dwarven holdings have increased significantly, and with the their races' view in the face of the world's inhabitants, even if their number barely topped 600 at the start of the 10th century. The elves, however, are in a perpetual decline, losing their very worship of nature to Ala, a deity which holds the 4 top religions in the world. Animal men eke a living on the outskirts, ruins, sewers, catacombs and even underground of towns, though it is a rare government that welcomes them with open arms. Interestingly, rooted necromancer experiments, such as hands of Planegifts have ascended in noble position throughout time since their initial creation.

The Museum[]

The appearance of The Museum in Thoramunosh has changed the face of Orid Xem. While in the past, civilized beings were content to fight for their own and their civilizations' interests, the adventurers of the Museum have upended much of the world's foundations and replaced it with their own. Monstrous killed which rake up over 10,000 named kills each such as Avolition Moncadem and Moldath Leshaltölún strike fear into the heart of any thinking being and bring a reminder that over 20,000 souls could be alive up to the 10th century if not for their actions. These creatures are looked upon more as natural calamities far outstripping even the millennial rocs in their power of destruction. Meanwhile, more subtle monsters such as Ketas Kakthrilzop and Kosoth Sibrekakmam created the Omon blight which rivaled and even surpassed the Thranan blight on which it was based. While the Three Adventurer Kings are an inspiration for many to rise from humble beginnings, the Plagues of the Adventurers are remembered in hushed tones.

Dwarfbane[]

Dwarfbane[3] is a name sometimes used for the illusive materials such as steel and adamantine that only dwarves know how to work. They are viewed by the uninformed masses either with awe and worship or fear and disgust, because as they are associated with dwarves, so are dwarves associated with the released demons that roam the surface world came from the depths, superstition states, through the gigantic stairs to the below the dwarves dig in their fortresses.

Historical sources[]

Supersources[]

The Great Black Tome of Everything[]

The Great Black Tome of Everything, sometimes more simply called "The Black Tome", known in its original language as Legends Mode, is a tome that contains many (but not all) events that ever happened in Orid Xem. Some readers had considered its contents classification "clunky". On the other hand, it is a magical tome that updates itself whenever new creatures and events are "discovered".

The Black Tome has been wiped clean in the 700s from some unknown, but low key cataclysm. Theories range from the anger of the gods, undead or Armok himself. More fantastical claims, which however seem to be corroborated by fellow adventurers of the Museum, is that Museum co-founder Bralbaard Nilthatlosh has done this himself, for the purpose of "rediscovering" the world on his own terms.

It is notable for its black background on which white text chronicles the events of the world

The Great White Tome of Everything[]

The Great White Tome of Everything, sometimes more simply called "The White Tome", known in its original language as Legends Viewer, is a tome that contains many (but not all) events that ever happened in Orid Xem.

It is different than the Black Tome in many ways, one of them is information distribution. One can touch the text related to a person or event mentioned and the tome opens its page on that particular subject.

Though in information management and quantity, the White Tome outstrips the Black tome, it has its lacks. Notably, the names of creatures and events are all in the common tongue, thus requiring cross-checking with the Black Tome, which has those names in both tongues. It described things that the Black Tome does not, even were it to be brought to its complete glory, such as: age of creatures born in a time before time, some or all of creatures' goals during their lifetimes and their professions, names of important participants in conflicts, population of a settlement and, most interestingly, the names of adventurers of the Museum (though lately this has been prone to errors).

For a short amount of time, the White Tome had been lost to the scholars of Orid Xem by becoming incomprehensible. Thankfully, the Gods did their best and it was restored within years of the potential permanent disaster.

It received its name by having a white background upon which the magical text rests.

The Great Rainbow Tome of Everything[]

The Great Rainbow Tome of Everything, sometimes more simply called "The Rainbow Tome", known in its original language as Legends Browser, is a tome that contains many (but not all) events that ever happened in Orid Xem.

It received its name by having a changing background on which text of various colors denote various subjects.

It acts similarly to The White Tome, but there are differences. One of them is that it shows creature relations in a different way than the White Tome, adding more details about plots and relationships.

During the time of the fall of The White Tome, The Rainbow Tome was considered and partially used as an alternative. However, at least some scholars filed complaints, most of them in the vein of "but it's not the same!" Thankfully, The White Tome has been restored, allowing scholars to use their own judgement in which source to pursue.

The Masonry Method[]

The Masonry Method, while not a tome exactly, is a method exclusive to the dwarven race to reveal events of the past in great detail. It is considered a supersource because, when used appropriately, it can reveal the names of most creatures, though sadly it is tied to The Black Tome in that sense, meaning only "discovered" sites can be found through this method. It is also possibly to discover names of races, such as demons, night creatures, forgotten beasts or varied other megabeasts. Something possibly unique that only this method can discover is the name of all musical instruments that can be created in Orid Xem - or in any other world, for that matter, as long as the method is used in that world (though The Grey Tome tells us that some of the "older"[4] worlds do not have any, or any that can be traced back with any of the Great Tomes).

Despite its name, the Method has been proposed that it could be used with other types of workshop, such as Craftsdwarf or Clothier workshop. The name comes from Eskôn's discovery of it, mainly using the 10th level masonry workshops to discover new information about the world.

Dwarf Fortress Legends Wiki[]

Dwarf Fortress Legends Wiki, sometimes called "The Great Grey Tome of Everything and Beyond", is a most curious and extremely incomplete source. It consists of pages of seemingly random or only vaguely related creatures and events, citing as sources either one of the other three Great Tomes or accounts of adventurers of the Museum that presumably exist only in their Order's sanctuaries.

It is notable for not only containing events from Orid Xem, but also from other worlds. From this, scholars have learned that once dead, Bralbaard, as well as other adventurers, often reincarnate, sometimes in bodies which were born before their old ones perished. They seemingly use this ability to move between worlds when it suits them. According to the information in this Great Tome, there were two more worlds where Bralbaard attempted, possibly successfully, to create the Museum. Those other worlds were named Mudungudon - that by accounts "died", the manner of world anomalies disturbing and the idea of a "static world" terrifying - and Teyo Ametha, which appears to have been abandoned by the adventurers on account of its instability - a living world, but in some ways even more "broken" than Mudungudon at its end.

Significant creatures[]

Millennials[]

Creatures that survived over a millennium that do not include forgotten beasts.

See also[]

Notes and references[]

  1. [1]
  2. Discovered by Memung Idurislas
  3. Dwarfbane idea on the forums.
  4. The terminology is inaccurate in the way Orid Xem-ers view time, but it refers to worlds that were created before Orid Xem much further in some vague time sense that did not have the same blessings as Orid Xem, including for example musical instruments
  5. Not including forgotten beasts or demons.
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